Patch Notes

Spring is here, just as the 24.3 update! Most people are unable to foresee the future, but thanks to the patch notes pixelgunners have such an opportunity. But enough teasers - let’s get down to it!

New Season

Back to Nature Season

Excerpt from a diary (author unknown) written presumably within two decades after the Incident. Page 32, last entry:

By now, no one remembers exactly how it all happened. The fire scorched most of the population, as well as the memories of a past life. The memory of the past caused almost physical pain, and the few who dared to talk about it uttered only one word: explosion. It’s funny that every one of us, pilgrims of the new world, remembers Project Exodus well. It was a huge spaceship: as your eyes reached the sky's edge, your neck went numb. Its plating gleamed so brightly in the sun that the glare traveled hundreds of miles. And the name of the mission was written in huge letters on the hull. It inspired terror. Not as a construct, but as a symbol: the very thought of leaving the planet, humanity's only home, made the center of my stomach cramp. The dismay felt like a small but heavy ball of ice formed between the heart and the stomach. Only the most intrepid could overcome the fear of the light of the long-dead stars and stepped aboard the ship. No matter how big it seemed on Earth, in the abyss of space it was only a spark in the eye of the hurricane. A tiny candle flame trying to outshine the sun. A last hope. Yes, only the most intrepid stepped aboard the ship, but for them, it was the Genesis. The Exodus awaited us on Earth. But no matter how hard life in this new world may be, its beauty is impossible to resist. It seems that technology and civilization were only a lingering disease of the planet, and now it is recovering, slowly but surely. Billboards and road signs are braided with vines. Tree roots and fungi poke through the asphalt. Mosses, lichens, and fern palms are reclaiming what once belonged to them. And the urban jungle has become just a jungle. Maybe this is the Genesis for us, too? Maybe there is hope for us, too? At least as long as there's one bullet left in the Poisonous Piercer.

New Modes & Events

Total Tournament Rework

The biggest change of the upcoming update is the rework of tournaments. We've breathed new ideas into the mode, as well as taking your wishes into account. Well, get ready!

Now every tournament is a serious challenge, where everyone would have a chance to prove to themselves and other players what pixel you are made of. The competition will last as long as the Pixel Pass: at the end of the tournament, only the best of the best will be named on the leaderboard. With a reward commensurate with that status, of course.

Conquering the leaderboard is the ultimate but not the only way to show what you’re capable of. With each victory, you become stronger and pump up your rank. As you gain a new rank, you will face even more skillful opponents and therefore more intense matches. The ranking system is not only a matter of prestige, but also a matter of profit: you get an individual reward for each promotion.

We would like to point out that these changes are only the first steps in the total redesign of the tournaments. We have a lot of other changes and innovations planned, which you can follow in the patch notes. And remember that your comments help us to become better, so don't hesitate to share your impressions. Together we are citius, altius, pixelius.

Updates & Reworks

New old guns

In PG3D the guns are made of pixels, but they still require maintenance. Some of them become worn out after years of faithful and loyal service. For example, Pet Dragon, AK-48, or the very first gun in the game, the Pixelgun. We made a list of vintage weaponry and started the restoration work: changing textures and icons, finalizing the balance, and adding new animations and effects. It's unlikely to make OGs change from Fake Pistol to Hitman Pistol, but new players will start their PG3D journey with nice and shiny guns.

Battle Royale Improvements

You've already read about improvements in Battle Royale in previous patch notes, but we're not stopping here: the mode has room for improvement. Soon, we will add new interactive elements to the map (how about a new ziplane?). Besides, you won't have to wait for the start of the match in the lobby: you’ll be able to walk around the map instead - it's much more fun that way. Right now we're testing the new elements, so there's a good chance that some improvements will arrive just after the update.

PC Edition

The hype you're making on social media about PC Edition is beyond words! Thank you so much for your sincere and vocal support! Very soon you will be bombarded with the news about the release, but for now, let's summarize what we know so far.

Testing is in full swing right now. Our team is checking how all elements and mechanics of the game work, improving the interface to make it as user-friendly and responsive as possible and tracing the latest bugs.

In the PC Edition, you choose the way you want to play. FPS adepts will probably prefer the good old keyboard and mouse combo. Connoisseurs of comfortable gameplay will be able to show off their skills with the gamepad. And for the most restless pixelgunners, we have adapted the game for Steam Deck. The choice is yours!

Finally, the system requirements. We tried to make PG3D PC Edition run even on a calculator, but just in case, make sure that your PC or laptop meets (or exceeds) these specifications.


OS: Windows 10 (x64) - Windows 11 (x64)
Processor: Intel Core i5-2310
Memory: 4 GB RAM
Graphics: Geforce GTS 450 or equivalent or better
DirectX: Version 11
Network: Broadband Internet connection
Storage: 4 GB available space
VR Support: no


OS: Windows 10 (x64) - Windows 11 (x64)
Processor: Intel Core i5 4th Generation and above
Memory: 6 GB RAM
Graphics: Geforce GTX 600 Series or equivalent or better
DirectX: Version 11
Network: Broadband Internet connection
Storage: 4 GB available space
VR Support: no

Map Rotation

Sakura and apricot trees are about to bloom, which means it's time to switch Freeplay and Battle Royale maps to the summer setting.

Naturally, spring cleaning has affected the main modes as well. In Team Fight, the maps Toy Factory and Ant Life are going on vacation. In their place we have added Ghost Town and, by your numerous requests, Silent School.

A small reshuffle has also affected the Deathmatch mode. The Ice Palace and the North Pole give way to Slender Forest and Chinatown (finally!). In other modes, everything remains unchanged.

Bug Fixes

  • Fixed a bug causing the game to crash at the polygon after going to the settings menu;
  • Fixed a bug with gadgets making zero damage;
  • Fixed bug with incorrect display of the Underwater Whip;
  • Fixed a bug with incorrect display of the VR Blasters;
  • Fixed the absence of tasks in the Task Hub after switching from the offline mode;
  • Fixed a bug with the Royal Guard Carriage getting stuck in combination with the Mecha Raccoon avatar in the Racing mini-game;
  • Fixed an incorrect operation of the Cape of Loyalty;
  • Fixed a bug with reconnecting in the Racing mini-game;
  • Fixed a bug with the reset of the selected music in the Lobby;
  • Fixed an incorrect operation of the attributes after changing modules in battle;
  • Fixed a bug with the lack of animation when using gadgets;
  • Fixed a bug where fort and tank details were unavailable immediately after receiving them in the Clan menu.
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Patch Notes